Wednesday, March 25, 2015

Game Testers : bugs/design flaws to pick up - Dragon Age Inquisition

For the most part, I play video games for the stories. In particular to BioWare titles, there is a lot more than the storyline. I enjoy the dialogues, relationships, humour, artwork, social commentary or the reflections upon society's challenges regarding politics, sexism, sexuality, treatment of minorities, fear of death, etc. However, it doesn't mean that details, which make the difference between a good and a poor product, can be ignored.

Here are some of the obvious flaws with Dragon Age Inquisition that the developer should have corrected before launch:

Dialogues
  1. After an intimate or antagonistic conversation, the inquisitor and the party member do not change tone or script to say "Speak with you later". There are no grudges, threats to leave, repeated romantic encounters, ( it was good last time, let's try again...) etc.
  2. Matching characters in the party with diametrically opposing views doesn't initiate the banter. Having party members fight, with respective cut scenes, would be nice. Why not even have party members telling you that they would like work with another companion?
  3. Environments or battles with party members who have a history or link with the enemy should trigger more dialogue. 
  4. Newly acquired weapons, armor or accessories, could prompt character to say,"That would suit me really well" old inventory suggestions such as "I am using something much better, let's scrap this" etc. 
  5. Intimate relationships between NPC characters or companions. They are human/elf/dwarf/Qunari after all. 
  6. My party sometimes consisted of no humans, or males, whatsoever. No talk about the particular nature of the group. 
Race
What I found interesting with the first Dragon Age was the Chantry. The institution presented an alternative to the male dominated religious institutions that we know today. In DA:I, there was a strange twist that is a clear projection of our world : a female religious leader of African origin.
Oddly enough, there were few Black, Asian, Polynesian, Maya, Inca, Aztech or Middle-Eastern looking characters in the elves, dwarfs or humans. I know it isn't any more difficult to make such models. Perhaps it is just easier to make them
Game play
  1. The Jump/Take/Climb/Talk button. The main button is right there, placed for the right thumb to hit whenever convenient, however it has been rather frustrating. A conversation starts with the Inquisitor not even facing the NPC; the Inquisitor in the middle of a jump facing the NPC - almost like a marionette. In combat, the main "A" button has been even more frustrating, when I find myself looting a corpse rather than jumping out of the way of an attacking the enemy. 
Graphics and animation
  1. Interference - when building models, padding can be added to prevent other objects to intercept or cut through. When visiting the Winter Palace, I was upset to see the lovely hands cut through the wonderful dresses of the ball's guests. 
  2. Hair. Need I say more? ( Lara Croft from Tomb Raider 2013 vs DA:I - something somewhere went terribly wrong.)

Tuesday, March 24, 2015

AMD Mantle, although being replaced with DirectX 12, makes a huge difference my gaming performance in Dragon Age Inquisiton



I thought my system was good enough. In reality it was, but I wanted the graphics to be that much clearer. This article on Cinemablend prompted me to upgrade my video card. Okay, upgrade from using the 7660D iGPU to a discrete R9 290X.

Using the in-game benchmark, I found the following difference in performance between Mantle and DirectX 11. All the settings were "Ultra" with the exception of Tessellation and Post Processing which were set to "High". Please note that I did not average the lowest number of frames per second. The lowest number shows the worst case scenario for system performance.





Mantle



Test 1 2 3 Average
Minimum 51.3 43.2 47.4
Average 56.1 55.2 55.4 55.6





DirectX 11



Test 1 2 3 Average
Minimum 14.2 14.7 17.4
Average 38.4 38 35.9 37.4


I am under the impression that I have little to gain in getting a new motherboard and CPU. A few FPS would just be bragging rights when the game is already very playable. This example of frequency scaling suggest that I could further overclock my system, however, I want to avoid stressing my 500W power supply. I am probably already drawing close to 400W !

Looking at the modest improvements that I would have using a Intel i7-4770k, make me think I made a good decision with my 120$ APU back in 2012. In the end, I can attest that Mantle does make a CPU last a lot longer with one of the most demanding titles around.

System Components:

Windows 8.1

A10-5800k@4.6GHz (AMD) CPU

R9-290X (Powercolor) GPU

8GB DDR3 2133 (G.Skill) RAM

5900RPM 1.5TB (Western Digital) HDD


1920x1080  60Hz (LG) Monitor

Sunday, March 8, 2015

Black box around image and blurry text on HDMI - Fix

I am not sure why, but there is a default setting when I connect my PC to and HDMI TV or monitor. I would get something like this :




It was somewhat frustrating not knowing why my new screen doesn't look as amazing as I would like it to. Actually, I just wanted text to look crisp on a big screen.

Going into the settings panel, I found this :
AMD Catalyst Control Center -> My Digital Flat-Panels-> Scaling Options:



The correction is setting the underscan to 0%. Move the slider all the way to the right to the 0%.
( I don't know why it is labeled "Overscan". )



Wednesday, March 4, 2015

Raptr - Replay and Record Disabled - fix to re-enable recording/DVR features

I had been using Raptr for some time. After one update, the recording features were lost. I was wondering if there was something up with only enabling on video cards which are on the highest tier to prevent losses of performance. Doing so would make Raptr appear to have less an impact on the performance of your PC.

It was not the case. A bug in the update caused the previous settings of Raptr to misread the configuration file.

Solution #1 : Correct the configuration file "raptr.cfg" - It is found in %appdata%\Raptr
Change the line
'gamedvr_use_software_encoder = false'
to
'gamedvr_use_software_encoder = true'


Solution #2 : Delete the configuration file "raptr.cfg" -  It is found in %appdata%\Raptr
You will have to log in again to restore your account settings.

Enjoy: